REVIEW: Samurai Game by Christine FeehanWednesday, July 25, 2012 1:00
Samurai Game is the tenth book in the Ghost Walkers series by Christine Feehan. Members of the Ghost Walker teams have found their perfect mates engineered by Dr. Whitney, the mad scientist who originally created the Ghost Walker program. Even though he is lonely and sad that he has not yet found someone to complement and enhance his skills and fill the hole in his heart, Sam Johnson knows his duty and remains a perfect soldier. Yet this brilliant man has just become expendable. He’s to be traded to a despot in the Congo in exchange for some weapon grade diamonds that the US military needs. Will Sam’s team stay one foot ahead of the CIA and military buffs who want to betray their own troops?
Certainly, if Azami Thorn Yoshie has anything to say about it. She was one of the female orphaned children who was picked up by Whitney. Unfortunately, he could never get her to exhibit her psychic powers, so he used her as a lab rat and experimented on her until he threw her out at the age of eight, having no more use for her. Fortunately for Thorn, she was rescued by a compassionate and honorable man who raised her in a loving household with two other children he had adopted and taught the way of the Samurai. She is a trained Samurai warrior with a brilliant, technical mind which she has put to good use and developed cutting-edge satellite and communication technology along with her two brothers.
Azami has come of age and now she’s ready to seek revenge against Dr. Whitney and his daughter Lily, who is the wife of the leader of Ghost Walker Team 1. With the pretext of selling her technology to the Ghost Walkers, Azami gains access to the compound where they are promptly attacked by some third-world troops who are presumably seeking to assassinate her brother to get to the technolgy. This brings Sam and Azami into close proximity and instantly kindles a strong attraction between the two. Clearly Azami is the other half for Sam. Together they can defeat all odds and, in fact, they separately and together work to defeat the nefarious plan that Whitney has put in play.
The last few books in the series appeared to be formulaic and the author has done a great job of breaking the mold and creating two unique and distinct characters in this story. We also get to visit with many of the other characters from the previous books to see how their relationships are progressing, which is always nice. I think the highlight of this story for me is how two characters who are considered expendable are able to turn the tables on all the people who wish them harm and win against all odds. Of course, there is a lot of military jargon, a lot of dog fights, and the middle section of the book is all about the military mission, and while the author gives us the wikipedia for all the jargon, it almost takes away from the feeling of reading romantic fiction. If you can put that aside, all in all it is a good read.
In an underground club, a high-ranking public official spends his secret nights indulging in fantasies as exciting as they are depraved. For a seductive employee of the Dungeon, it’s her job to fulfill them. But she’s playing a far more dangerous game — one of blackmail, politics, and murder that reaches into the shadow world of the Ghost Walkers, and the creation of a spectacular, one-of-a-kind new weapon of defense.
But when a dictator makes his own catastrophic moves, the Ghost Walkers have no choice but to bring in two major players — a man and woman both driven by passion and revenge. Both expendable. Both with nothing left to lose.
Read an excerpt.
Other books in this series: